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		<title>Becoming an Indie</title>
		<link>https://geardev.wordpress.com/2012/11/28/becoming-an-indie/</link>
		<comments>https://geardev.wordpress.com/2012/11/28/becoming-an-indie/#comments</comments>
		<pubDate>Wed, 28 Nov 2012 11:58:21 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[C17:Ep1]]></category>
		<category><![CDATA[Gear]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=609</guid>
		<description><![CDATA[Well it&#8217;s been a while since I&#8217;ve written anything down on this blog. I&#8217;ve really got to stop doing that, but hopefully with the changes in my work and life that will probably change. Things have been pretty hectic this year: Forming a game design company, making an indie game, getting busy with other licensed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=609&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Big Change of Plans</title>
		<link>https://geardev.wordpress.com/2012/05/08/big-change-of-plans/</link>
		<comments>https://geardev.wordpress.com/2012/05/08/big-change-of-plans/#comments</comments>
		<pubDate>Tue, 08 May 2012 20:40:15 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[C17:Ep1]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=606</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve updated this site, or our moddb about City17. There&#8217;s been a ton of stuff happening lately that we&#8217;d like to talk about, but we&#8217;ll consolidate it for now. For news on c17, visit the moddb site. For everything else read on beyond the jump. Finishing a lot of my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=606&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>It has been a while</title>
		<link>https://geardev.wordpress.com/2012/01/18/it-has-been-a-while/</link>
		<comments>https://geardev.wordpress.com/2012/01/18/it-has-been-a-while/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:30:52 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[dota]]></category>
		<category><![CDATA[exact release]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=510</guid>
		<description><![CDATA[So now with the holidays being done, and also a ton of birthdays throughout, we are finally getting back to work (if dota 2 lets us). We&#8217;ll finally be finishing up city17 (yes seriously). Voice acitng is amoung the last of the things to do. We&#8217;re also polishing up any rough edges the mod may [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=510&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Development Blog: Level Design &#8211; Evolution of a Parking Garage</title>
		<link>https://geardev.wordpress.com/2011/09/20/development-blog-level-design-evolution-or-the-garage/</link>
		<comments>https://geardev.wordpress.com/2011/09/20/development-blog-level-design-evolution-or-the-garage/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 01:10:02 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
		
		<guid isPermaLink="false">http://geardev.wordpress.com/?p=500</guid>
		<description><![CDATA[Above is a picture of the old version of map 03, the garage, from 2009. While that version of the map played alright, there was still a lot of room for improvement and it was too similar to the Episode 1 garage. In mid 2010 we decided to start a new version of the garage [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=500&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Development Blog: Programming – FXAA</title>
		<link>https://geardev.wordpress.com/2011/08/16/development-blog-programming-%e2%80%93-fxaa/</link>
		<comments>https://geardev.wordpress.com/2011/08/16/development-blog-programming-%e2%80%93-fxaa/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 19:28:16 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[C17:Ep1]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=486</guid>
		<description><![CDATA[Today we wanted to talk about FXAA, what kinds of magic it brings to the table, and what kinds of magic it doesn&#8217;t. First and foremost, what is FXAA? FXAA is an anti-aliasing method developed by Timothy Lottes over at Nvidia. During it&#8217;s developement, Timothy set three major goals to what FXAA should accomplish: SCALES &#8211; Full [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=486&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Unsharp</media:title>
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		<title>Development Blog: Modeling – Triangle Counts to the Extreme -Updated</title>
		<link>https://geardev.wordpress.com/2011/08/07/development-blog-modeling-%e2%80%93-triangle-counts-to-the-extreme-updated/</link>
		<comments>https://geardev.wordpress.com/2011/08/07/development-blog-modeling-%e2%80%93-triangle-counts-to-the-extreme-updated/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 12:02:41 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[C17:Ep1]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=448</guid>
		<description><![CDATA[This sort of larger goal we’ve had with City17 is improving the visual quality as best we can. Taking advantage of what the Orange box version of Source shipped with, and more or less exploiting that to our needs and wants. The majority of those shipped features and enhancements has mainly contributed straight to either performance, lighting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=448&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Old WIndows</media:title>
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		<title>Developer Blog: Animation – Mocapping</title>
		<link>https://geardev.wordpress.com/2011/07/30/developer-blog-animation-%e2%80%93-mocapping/</link>
		<comments>https://geardev.wordpress.com/2011/07/30/developer-blog-animation-%e2%80%93-mocapping/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 19:28:59 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[C17:Ep1]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=455</guid>
		<description><![CDATA[This is gonna be a little bit of a short one, but today we wanted to talk about a form of animation we’re going to be heavily using called mocap. Using mocap we’ll be able to deliver some pretty fluid animations. We won’t be able to mocap everything, so we’ll still be hand animating some stuff. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=455&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Summer Update</title>
		<link>https://geardev.wordpress.com/2011/07/26/summer-update/</link>
		<comments>https://geardev.wordpress.com/2011/07/26/summer-update/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 19:51:34 +0000</pubDate>
		<dc:creator>geardev</dc:creator>
				<category><![CDATA[C17:Ep1]]></category>
		<category><![CDATA[Gear]]></category>

		<guid isPermaLink="false">http://geardev.wordpress.com/?p=460</guid>
		<description><![CDATA[Website changes So, a few of you have noticed that we aren&#8217;t using our new website we put up a few months back. Long story short: It got raped nice and hard. We had so much tube clogging (bandwidth usage) from the Portal 2 contest that made our Web Hosting not very happy, and our wallets. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geardev.wordpress.com&#038;blog=3249284&#038;post=460&#038;subd=geardev&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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