We installed a new program today that should really make the blog run at the speed of light. So if you had slow issues with the this BLog before, you can say goodbye to them, as everyone should be pretty damn fast to laod up and connect too. If you’d like to know more about the program head over to: This nice little Page.

We figured that some people are either pissed or sad by the recent delay, sorry guys, but we’d like to really show you guys what we’ve been doing on the TF2 side of things. You can expect this map coming out soon, and perhaps even clashing with the release of City17. What to play, what to play!

Also thanks to the guys over at f7Lans for testing the hell out of it last night.

There is always that saying, the on you might not of heard yet, but quite alot of Video Game developers have, it goes:

“A Game is only late Until it Ships. But a bad game, is a game that’s bad Forever.”

By reading this, you can only guess what we mean, and if you’re not sure right away yet, then here is the news.

City17 is going to be delayed sadly, but only to of course make it alot better, while we have alot done, there’s still alot more to do, and we’d like to make this release an Epic one at that. Alot of little problems led to the delay this month including my fight against nasty virus, which in I was the Winner! But that guy was a little cheater, and he dropped a bomb in my registry section of Windows xp.

I then had to reinstall windows, and a load of my files which took me about a good week, then as soon as I install Steam, and start to download all my games, my ISP decides it’s a great idea to shutdown the internet for Maintenance. For a freekin whole Week.

Yeah… So with that, were back to work, but thanks to that, things really slowed down, including the fact that we’ve all been busy. So in short, the mod might come out still at the end of this month, but don’t count on that, were not too sure yet. If not this month then it’s either July, or August. And we promise No later. (we hope :D )

Sorry guys, and we’ll update you later with whats needed to do, and whats left in a simple to-do-list.

Restart Steam, FTW. TO use the new tools, you can simply add the -tools parameter to the Launch options of any of the Three Orange Box Games.

Last, you can also make a independant mod to ultiilize these tools more efficiently.

Well its been a long time since we’ve posted anything worth while on City17, so prepare for maybe the longest post we’ve ever written. For a blog…

Well, to start off, we’ve been working with alot of new Graphical features in Source, and quite alot of it is complex. The rest of this update contains  a lot of Technical Jargon. So read on at your own pace.

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Some awesome guy’s went through Our Portal map, and made a speedrun video. Insane! You can view them below, and their fan made Videos. Thanks guys for the Love.

With the Release of the new Portal Map Pack, we plan to really go over a whole lot and update the content. We created a more nicer system for us that allows us to go over bugs fast, fix them, and the update, so we’ll be ablew to support this much faster with updates and bug fixes.

So will add things like:

  • Bug fixes to map’s.
  • Pants catching on Fire.
  • Challenges towards map 2 and three.
  • Anything else we missed.

By the end of this Week. Also here is some screenshots, as we missed those in the last Post.

We finnaly released our Portal gravity maps, you can download them over at the downloads page here, and it lniks you straight to TWP. Thanks! And Enjoy!

As a short thing we started with on Steam, it gained alot of appreciation, an now we can finally expand that. What is “that”? Well it’s the news silly! Gear is about Source, but something we also would like to do is be a small hub for whats going on with mods now days, and the gaming world. Yet its much different then what you might see on Moddb or PlanetPhillip. This is more of, ‘hey here is some news of the day’, and, ‘Heres some exposure for your work’.

What we mean by this, is just simply what we do with the Steam community, and have small updates and such, but expand much more into it with images, videos, and even demos and playable pants.

So give us your take on this, and if it be nice to wake up and see this page with some news on it about your mod, the Source engine, or really anything related to technology period.

You can Email us at Gear.dev@gmail.com and tell us what you think, or you can leave a comment under this post itself.

So, after some talk with Phill, from Plannet Phillip, We sent him an early version of our current mod, and about 4 lenghty maps to boot, and as a result, he gave a nice little preview on his site about it. To see whether he loved or hated it, click this Link, to see.