The hardest thing about creating a city isn’t within its overall design, but instead the constrictions we’ve had getting it right, and getting it consistent. Following in suit of Valve’s design has been hard, and sometimes straight frustrating.
City17 meet a huge goal after its initial redesign. “Can this be city17? Can all this really make sense here? Does all of this work if it’s a completely different side of the City?” Those questions took some time to answer, and now we find ourselves doing just that. Redesigning bits and pieces of what just didn’t fit the puzzle.
City17 also meet an even larger goal: “How can this be the greatest City17 mod out there, (there are hundreds at the time of writing this!) And why should players want to play this one out of all of the others? What makes us different?” Answering that was even tougher.
With this post, we wanted to give you the fans an insight into how ‘City17: Episode 1′ has come to be, and its history of development. Don’t worry; this isn’t a post-mortem! It’s our journey from a lonely developer, to a 20-man team. Continue reading ‘Bringing City17 into Realization | Part 1′
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New City17 Styled Page!
With all of our crazy updating we’ve hardly found time to do anything else but work on City17. That, and finishing a new moddb theme up! We’ll be rolling more updates soon for MOTY, so check back frequently!
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Happy New Years!
Happy new Years guys! And with that comes a new City17 update for 2010!
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It’s that time of year again, and many great mods have been posted up for MOTY! Vote for us over at our moddb page .
We’re hoping to get another update out this year, alongside some more updates for Planet Phillip.
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More of the Update is out!
Check out the rest of it over at: Moddb
And don’t forget, Planet Phillip has a 5 day media update going on for C17!
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Update is out!
On the PP side anyways! Over the next 4 days, PP will span a media update with exclusive stuff you won’t see on Moddb!
Check it out at: Planet Phillip
It also appears to be snowing on our website…
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Tags: Planet Phillip
Little Update
Left 4 Dead 2 being out isn’t helping
. Though we thought we’d do a small update on whats going on.
Tutorials! Well not so much that, but design related stuff. We’ll be doing that sometime tonight we just wanted to get some of it in order so it be totally not boring.
City17 updates! Coming this month, after thanksgiving is what we’re aiming for. We plan on really doing a demo for the mod. Out of the 8 maps we have planned 5 are done. 1 more, (being the 6th) is in progress. We have some media map updates, and maybe some weapon stuff. If all goes well though it will just be a major demo release.
And our code release! Yeah thats gonna happen, like mentioned before we will release our version of the source engine. But not maybe in the way you think. We’re saving that for something later though. Something special.
Thats it! Till later tonight.
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An Introduction to a Devblog
Over time we plan to convert what this blog is into a real website for Gear. Until then we’re still going to roll out media updates, and some other non-City17 related stuff; Portal, TF2, Left 4 Dead etc.
A devblog is something we had wanted to do for some time now, but we just really never had the time to do it (we procrastinate). But now, the Procrastination stops! Oh but don’t worry, the procrastination only affected our websites and not our work. The devblog will entail everything we do behind c17, and even some of our other projects. However not to just concentrate on ourselves, we would also like to freely make all of our work into a tutorial format for others out there modding too use!
We’ve gained a lot of comments over our media updates asking us about our engine improvements, and whether we plan to actually make that available. The short answer is yes. The long answer is: We’ve got a lot to hash out. Our version of the source engine is at a spot where it can’t just go into any other mod. Theres a lot of C17 specific stuff, and a lot of it might just make any other mod crash.
More details will come of that later, including our hope to have versions of Multiplayer code. However if you are a programmer, or a mapper, or an artist, then these tutorials are great for you! We hope to give out our version of the engine in the text form, for you guys to implement! Also we’d like to make any other cool stuff we’ve found by messing around with source available too.
We hope to have a rate of one tutorial a week, or even 2 if both are short.
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Tags: Devblog
It’s Fall!
It’s like we forgot this place even existed! We haven’t updated in a while, partly because it be repeats of what we’ve been posting for our updates on moddb. Twitter’s also been a bit dry, but that should speed up now that we’ve added another thing to the list to quick link.
Yes you guessed it. Tutorials. After all this is a devblog, and that should mean talking about some kind of development which has been lacking recently (And not the C17 part of the development).
Speaking of which though we’ve got an update for City17 coming out later this month, full of new map stuff, more Engine features, and general improvements. We might even release a Demo! On the tutorials subject we’d like to start posting some of that soon, even as early as tonight. Tut’s entailing whatever we feel hasn’t been covered before, or may be specific to City17. That or theres just not enough of around the internet for.
With that said, the blog should get pretty lively now. We’re even planning on tossing in some design walk-through’s and much, much more.
P.S Sorry guys about not getting to your voice acting comments any sooner! I replied to all of em in the jobs section, so send us an email over at gear.dev@gmail.com.We currently don’t have a lot of script ready, but what we would like you guys to send us is your best impressions of what very likely scenarios any rebels could get themselves into. Such as:
- Striders! Or combine with Striders!
- Combine forces holding a specific area of the city
- The city’s current devastated state! Such as commenting on how weak a building is looking, or anything you could come to based on some of our screenshots.
We’d love extras! Want your voice in City17? Send us any kind of line and we’ll put it in! Things like: “COMBINE!” or “OW, MY LEG!” Or heck, even “Holy shit, that was an explosion!”.
The real question is: What would you say if you were a real Rebel! Drop us a line at the above mentioned email address.
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From Around the World
It’s surprising the least to see your mod somewhere else. But in a whole different language, it becomes so in-thrilling!
Thanks people around the world!
It’s really awesome to see Half Life 2 mod related news everywhere in the world.
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